Posts tagged ‘software’

Is There a 64-Bit Version?

The transition from 16-bit Windows software to 32-bit Windows software over a decade ago was an event that future archeologists will no doubt write papers about and bore people at parties with until they all make up excuses about having forgotten to hypnotize their ferrets and leave. Admittedly, archeologists get excited about the damnedest things.

It’s been our experience that neither archeologists nor most of the people who use Windows software actually know why 32-bit applications are preferable. This is arguably as it should be – well-written software should allow its users to do whatever they bought the beast for and never concern themselves with that’s going on under the hood.

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Graphic Workshop Professional 4 Sneak Peak

pictureGraphic Workshop is a singular application. First released in 1986 – yes, they did really have computers back then – it has evolved to provide an expanding palette of graphic functionality to its users for almost a quarter of a century.

At times, it makes us feel really, really old.

One of the unseen components of Graphic Workshop has always been its internal architecture. The way Graphic Workshop manages its memory and resources to manipulate the oftentimes substantial data objects represented by digital images has allowed it to make the best use of the hardware it found itself running on. Its architecture has always been a bit of a juggling act in this regard – typically requiring that we keep a lighted torch, a chainsaw and a polecat in the air at all times.

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